Will it be possible to make some new achievements? Achievements track progress per individual character as well. It is not possible with current functionality to check a Token from another character. Token Strings are stored per character, per difficulty.
![grim dawn map edit mod grim dawn map edit mod](https://www.dawnofwar.com/content/img/uhd6SdipbeIXZ5nJ-92b404e556588ced6c1acd4ebf053f6809f73a93.png)
Will it be possible to save a token (an integer or a string token) for all characters (for example the achievement system must count all monsters killed by all characters so there must be a way)?
![grim dawn map edit mod grim dawn map edit mod](https://forums.crateentertainment.com/uploads/default/original/3X/1/b/1bcae822b235efc80009801933c97ddb8a4ee651.png)
Granting skills and editing skill levels are exclusive to the Skill and Skill Reclamation Window, or Equipment. Will it be possible through conversation editor to give player a non-mastery skill at a specific level, remove this skill, increase the level of this skill? They are not provided with the modding tools. Texture and art asset creation is something you would handle with external tools, such as Photoshop or 3DS MAX. How about texture editor or something like this? Is there a way to export or import game textures? Something like this would require extensive use of Lua, but if you set up some timers you could theoretically create a defense game with defenses selected by the player. Is it possible we will be able to make a base building wave defense game? It could be fun. The Particle Effects editor will be included with the modding tools.
![grim dawn map edit mod grim dawn map edit mod](https://forums.crateentertainment.com/uploads/default/optimized/3X/9/4/943080ba6a9cd1cb4e2b8015a144639100ba659d_2_1380x794.jpeg)
I have question about FX editor, will be there something to play with? The tools appear to be quite extensive and Crate posted the following modding FAQ which details what will and won’t be possible when the tools release. Further information has been released today including for the Quest Editor and Conversion Editor. Now these fixes are out, Crate is working on the game’s modding tools which are based on the same tools the development team used to create the game.Ĭrate recently showed off the editing tools in a few screenshots which include the Asset Manager, World Editor, Quest Editor, Conversion Filter, Ddatabase Editor and Lua scripting.
#Grim dawn map edit mod update#
Since the game released earlier this month, Crate has been working on bug fixes and the recent v1.0.0.2 update ironed out many of the launch issues. Crate Entertainment’s recently released ARPG Grim Dawn will be getting modding tools by the end of April according to the latest update from the team.